0:00Ready
Keep your eyes on the cross. Drag the scene to move your gaze — the filled-in region lags behind.

Aura simulator

A wave fragment crossing the visual cortex, mapped back into the visual field.

Time
Minutes into the aura0.0
What you are looking at
The wave
Opening apex angle315°
Depression lasts5.5 min
Field at screen edge24°
Wander off the meridian0.55

The front is a circular arc in cortex whose ends contract as it goes; the apex angle falls to zero and the wave dies out near the periphery. Uneven contraction at the two ends lets the heading walk away from the horizontal.

Filling in
Speed of the smear1.0 px
Detail lost with depth0.40

Colour and pattern are pulled inward from the edge of the hole, losing detail the further they travel. Lower values leave the old scene visible for longer after you move.

Leading edge
Flicker16 Hz
Line thickness0.020
Patch size0.20
Band depth0.25
Contrast100%

Lines invert black to white and back, patch by patch and line by line. Set flicker to 0 Hz to hold them still.

Side